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Root Double -Before Crime * After Days- Xtend Edition Download For Pc [portable Edition]

Updated: Mar 2, 2020





















































About This Game The year is 2030. Business is as usual in the isolated research city of Rokumei–that is until several explosions suddenly go off in the nuclear research facility known as “LABO.” The city sends in “Sirius,” an elite rescue squad, to deal with the situation. But the situation only gets worse when LABO’s nuclear reactor melts down, sending the facility into lockdown–with members of Sirius and survivors still trapped inside. With lethal radiation leaking everywhere and not enough anti-radiation medication to last until lockdown lifts, the survivors make more and more grim discoveries. In their struggle for survival, in a deathtrap full of fire and radiation, they learn that doubt is their greatest enemy, and trust their greatest asset. The story of Root Double features two different protagonists: Watase Kasasagi, a rescue squad captain who has lost his memories in the hours after the incident, and Natsuhiko Tenkawa, a student piecing together the clues in the six days before. The only key to survival lies in the player’s hands with the Senses Sympathy System (SSS). Unlike traditional visual novels, Root Double does not have clear cut “choices,” but rather, the game uses SSS to allow the player to manipulate the story based purely upon emotion. Your emotions projected upon the characters, particularly your trust in them, shape the progression of the story. Only with effective use of this system and completion of both protagonists’ stories can the player piece together the truth and hope to discover a way out of the facility. b4d347fde0 Title: Root Double -Before Crime * After Days- Xtend EditionGenre: AdventureDeveloper:Yeti, RegistaPublisher:Sekai ProjectRelease Date: 27 Apr, 2016 Root Double -Before Crime * After Days- Xtend Edition Download For Pc [portable Edition] root double before crime after days xtend edition walkthrough. root double before crime after days xtend edition. root double before crime after days xtend edition review Root double is a good concept which starts off strongly but poor pacing in the second half means it's not something I can recommend.I was intrigued by this concept way back in 2012 so it was good to finally play it. I played route B first since it seemed the more boring of the two (random high school life Vs 9 people trapped underground... one is obviously more interesting than the other). Playing route B first does give you the answers to a few of the mysteries on route A but this was fine since there was still much more that hadn't been revealed by the end of route B. I believe I made the right choice doing B first since the slow down in pacing going from A to B might have made stop playing.After completing routes A and B is where it started to fall down a bit for me. There are two more routes after (Routes C and D) and they have to be completed in order. Route C is very short and is basically just a recap of route A which I imagine would be good if you played A first but if you do B then A then you already know it all already. In route D the pace slows to a crawl. In-game the time it takes is 3 hours but play-time it's much much longer since the whole route is essentially a series of flashbacks going over every single character's life leading up to what's going on at LABO. Without giving away any spoilers, this is how bad the pacing gets: at one point a character notes the time, 1.5-2 hours of reading later the character notes the time again and only 3 minutes in-game have passed.The flashbacks themselves are often incredibly tedious as many of the character's lives intersect so in some cases you end up watching the same scene from 3 different angles. Character's have an extended and brief version of their backstory and obviously you have to read the extended version to get the true ending even though the brief version is usually sufficient to understand their motivation.The senses sympathy system is not really used to it's full effect. In every single situation only 3 values on the sliding scale are ever needed. Although that could probably be reduced to two since lots of the decisions boil down to "Do I trust character A, character B, both, or neither?". I think the game would probably be improved if this system was taken out and replaced with the usually pick one of two or three choices most VN have.After route D I didn't care enough about the characters anymore to actually enjoy the ending. It just sort of happened. All the reveals are made about half to two thirds through route D and after that stuff just sort of doesn't happen in between flashbacks and then all the character's escape. I haven't bothered with the Xtend stuff because of this.Other than this the art and music are both passable. They do their job. Overly-large-eyed same-faced anime characters aren't the most attractive but we're here for the story first and foremost and with a suspenseful story about rescue and escape, pacing is important.. Very well made visual novel with captivating story full of surprises, great character development as well as nice visuals and audio. Definitely recommended to all VN readers.Didn't really like the decision to transfer the RAM system to Xtend episodes.. Short review: Having played Root Double, I'd easily recommend this to any visual novel fan, especially those looking for a story filled with mystery, suspense and a strong cast of characters. Not only is the story filled with many heart-pounding and emotional moments from start to finish, but the world, story and characters are all extremely fleshed out and detailed while remaining coherent, and are all tied together by the end to make for one of the most satisfying and 'complete' stories I've experienced. It's easily one of my favorite visual novels, and my current favorite game on Steam.Long review:Due to Root Double being directed and conceptualized by Takumi Nakazawa, Root Double is often compared to Ever17, another game he had a large involvement in (being its director and one of its two main writers). While the comparison is apt in many ways since they certainly do share a fair amount of similarities, fans of Ever17 should be aware that Root Double focuses less on shocking twists and places more emphasis on fleshing out its characters and world building. That said, Root Double still has some good twists (and there were some revelations that surprised me), and I probably found it more consistently engaging and exciting as a whole (even if I love Ever17). Long story short, I'd say any fan of Ever17 is likely to find Root Double worth their while, since Root Double shares much of the same appeal and is just as intelligently written. Just don't the experience to be exactly the same.With that out of the way, let me focus more on reviewing the game itself: As you may have read in the synopsis at the top of the page, Root Double tells the story of a group of survivors who got trapped inside a locked down nuclear research facility by the name of “LABO” which is undergoing meltdown, thus setting the groundwork for a thrilling story of survival and drama.As with most visual novels, Root Double is divided into multiple routes, though in Root Double's case, the routes aren't separate paths, but are all integral to the plot and part of the same overarching storyline (certainly not unique to Root Double, but worth a mention since many visual novels do it differently). Far as these routes go, you're initially only able to choose between routes A and B, so let me give a basic summary of them both:Route A: This route has you playing as Watase Kasasagi, a rescue squad captain that finds himself trapped inside a nuclear reactor that's beginning to undergo meltdown. Aside from having no clear way out, he's also completely lost his memory, which makes his survival and the protection of the other survivors that much harder. Additionally, radiation levels in the facility are continuing to rise, and anti-radiation medication is in extremely limited supply, further threatening their survival prospects and severely limiting the time they have to find a way out.Route A is probably Root Double's most consistently suspenseful route, as it's filled to the brim with danger and tension. Not only are there the many perils brought forth by the disaster, such as raging fires and the steadily increasing levels of radiation, but it's not always clear who you can trust, which adds a dash of psychological suspense to the overall situation. The danger is an active presence as well, since the game has quite a few choices - mess any up, and you can easily wind up on one of this route's many bad ends.All in all, Route A makes for a pretty thrilling survival story, and works well as a hook for the game's overarching plot, so I’d recommend reading it first.Route B: This route has you assuming the role of Natsuhiko Tenkawa, a boy who lives in Rokumei City, an isolated research city that just so happens to house the nuclear reactor Route A takes place in. Up until now, Natsuhiko has lived a fairly peaceful life, but as mysterious and unusual events begin to unfold around him, that peace is threatened to shatter.Compared to Route A, Route B is a bit slower-paced, since it focuses more on exploring some of the story's underlying mysteries, along with fleshing out the game world and this route's major characters. Due to the more peaceful city setting, this route does have a fair amount of slice of life scenes, though it still tends to be pretty engaging since even those slice of life scenes usually work towards world-building or developing this route's characters (which I generally found fairly endearing). It doesn't take too long for the aforementioned mysteries to be thrown into the mix either, and as those mysteries gradually become a bigger focus and the route progresses, things continue to get more exciting until the story eventually connects up with the start of Route A (albeit from a different perspective).While Route B's fairly interesting even on its own, it feels a bit like a "B side" to the events of Route A in some ways. While it certainly can be experienced first and should still make sense if you do so, I'd personally recommend reading it second.After route A and B are completed, there are actually two other routes that will unlock, which serve both to tie Routes A and B together and to progress the story further toward its eventual conclusion. I can't really speak much on those routes without going into spoilers, so I'll refrain from doing so here, though I can say that each route managed to be very engaging throughout and felt like it built upon the story substantially. Another thing I found notable is that every single route manages to build up to an exciting climax towards the end and really finish with a bang, which made each route's conclusion feel very satisfying (and left me super excited and wanting to jump right into the next route to see what would happen next).Another aspect worth highlighting is Root Double's cast of characters, since it's definitely one of the visual novel's strongest points; the entire cast is excellent, and I wound up loving most of them by the story's end. Each and every character gets a good deal of development as the story progresses, to the point I'd say Root Double is a story about its characters just as much as it is about the overarching survival situation and the many mysteries surrounding it. That said, someone who doesn't care much for the cast may find the significant character focus a bit much at points, since each character gets explored in quite a lot of depth, sometimes through extensive flashback sequences (especially closer toward the end), though I personally loved the flashbacks since it let me further relate to the cast and learn of their influences and motivations. The different character stories also wind up creating a large tapestry of events that further fleshes out game world, so it can be interesting to see the ways in which certain events connect with one-another and interweave with the overarching storyline.Far as the story as a whole goes, it makes for a very exciting ride, with many emotional highs, both thrilling and dramatic. These moments are further accentuated by the game's soundtrack, which I found quite enjoyable and felt captured the mood of each scene well, and CGs, which looked sharp and cleanly drawn, and were fairly plentiful throughout. The CGs especially stood out during the more dramatic scenes, since the character's expressions were often drawn with a lot of intensity, and I really liked the way and colors and lighting were used for dramatic effect.All in all, I feel Root Double is an example of a very well-rounded story: It's got plenty of action, mystery, tension and drama through its thrilling survival situation, though through it all, it never loses sight of its characters, and manages to be sentimental and heartwarming as well. Root Double has just about everything I look for in a story, and I enjoyed it immensely every step of the way, from the its thrilling start to its extremely satisfying conclusion, so I give Root Double my highest recommendation!. Root Double scores 9 out of 10 from me. Most of the time the story didn't really surprise me - not even close when you compare it with the shock I experienced reading through epics like Ever 17 or Remember 11, especially Remember 11 - and if you pay attention it's easy to realize what the many hidden truths. Art wise, it's not special but definitely well made. Music, same impression. The final song at the end is certainly beautiful, but I find the OP Song Terminus from Dsyfunctional Systems to be far more effective and touching. Systems. The Sense Sympathy System is kind of troublesome to use but ties in very well with the plotIs it worth full price?? Hell yeah it is,because you can read this VN for around 60-80 hours.. Finished Root A, and now I feel okay with giving this a thumbs up.So far, this VN to me is mainly a very thrilling story about survival in a mysterious place with a bunch of people that you're not always sure if you should trust or not (including yourself). I've spent a lot of time getting a bunch of bad endings - there are many of those in Root Double. You might find gathering them to be enjoyable, just like in Fate/stay night.Now, something that could be seen as a negative or even a positive depending on what you're looking for: It's kind of... "straightforward". The dialogue and narrative. It doesn't seem like the kind of story where you end up thinking hard about something deep that a character just said/implied. And yea that'll be a negative for some (like me). But that may or may not change with the later routes. Technically I've only seen one part of the VN. Already proven false and I'm still far from done with the VN. So yea this is very promising.The biggest surprise for me though is how intensely mysterious AND creepy it gets at times. Really did not expect that. Scene transitions, music (some of the unnerving tracks are extremely effective), text effects, graphical effects, etc. All used very well, better than most translated VNs. I mean, to me at least, Root Double might as well have 'Horror' added as a minor tag to it. I'm impressed. Presentation-wise, the mysteries in this are really, really good. There's a sense of dread this VN gives you with its mysteries and I just love that stuff.As it is, I'd highly recommend Root Double to people who enjoy mystery stories, such as the Infinity series and Zero Escape. I don't know how the story will pan out in the rest of the routes, but at the very least Root A is great.I'll probably make an update later after I'm done with the whole thing. I paid USD$125 (+$10 shipping) for a Collector's Edition of this game during the Kickstarter. Having just finished the digital version (physicals have not shipped), I can now say that that was a decision I do not regret.Having been written by Takumi Nakazawa, who wrote the Infinity Series in collaboration with Kotaou Uchikoshi (Of Zero Escape fame), it's not surprising that the story of Root Double would feature a complex plot and a number of mindblowing twists. But Root Double goes beyond that, surpassing in my opinion all of the Infinity Series, Uchikoshi's 999 (haven't read his other works yet), and Nakazawa's other work I/O. Without giving away too much, let me just say that where those other works failed, Root Double has found success. Unlike Ever17, the pacing is generally great (with the exception of Route B), providing a constant atmosphere of suspense and mystery as the many plot threads unravel bit by bit. And unlike Remember11 (and 999 + I/O), the reveals and conclusion are thoroughly coherent and satisfying, leaving not even the tiniest of mysteries unexplained. The story features many twists that will leave you stunned or blown away, and something that really impressed me is how well they were foreshadowed through such little and seemingly insignificant details, which only show their full significance in the bigger scheme of things. While it's technically possible to solve a lot of things in the overall mystery (I solved a few), the game is likely to have many more unexpected reveals in store for even a highly discerning reader.Finally, unlike I/O, which tried to explore themes of alienation and development of cyber-realities with mixed success, Root Double approached and dealt with the issues of a society of telepaths with a surprising amount of depth and nuance. This is Root Double's second major strength. All 9 of the main characters feel like fully fleshed out human beings, with their own backstories, motivations, ideals, and perspectives behind things, which at times bring them into conflict with one another. The concept of psychic powers, dubbed "Beyond Communication", is handled with care, with attention being given to developing the technical (sci-fi) aspects of the phenomenon as well as the societal issues brought about by the existence of such a phenomenon. It is difficult to talk about a lot of the themes explored without going into spoiler territory, so I will just say that it goes far beyond the depth you usually find in stories where extraordinary abilities (or technology) are introduced.To sum up, Root Double is an incredible story with a brilliantly crafted plot and a powerfully human dimension, that will fill you with exhilaration, heartbreak, and joy as you experience the story of the 9 characters trapped in LABO and the society of the Communicators.. Incredible VN with unique branching system. It pains my heart to see negative reviews from people who couldn't make it through route B...(which means they've barely scratched the surface of the game)Unlike a lot of other VNs, the route B "slice-of-life" mundanity actually serves a purpose and plays an integral role in both character development as well as furthering the plot. Not going to elaborate for fear of spoilage, but all is not what it seems. When you see negative reviews with low hours complaining specifically about Route B being boring, it's an indication that the reviewer has a fundamental misunderstanding of what they're even experiencing, let alone how it ties into the overall plot.Epic in scope with great pacing and amazing twists/payoffs/mindwarps. Couldn't stop reading!. For those unfamiliar, visual novels are, true to their name, a crossbreed of novels and a visual medium. Think of it as a play with still pictures instead of actors: characters have dialogues, monologues, and non-verbal interactions between each other, all depicted with anime styled drawings, full voice acting, sound effects, and background music. It is a popular medium in Japan and is slowly getting more popular in the west. Root Double is an exceptional visual novel. At a research institude dubbed the Laboratory of Atomic and Biological Organization (LABO for short), multiple explosions occured, leading to a mass evacuation while a research team rushes in. Shortly, a lockdown order was issued in the fear of a nuclear meltdown while nine lives remain trapped inside. Dead bodies with gunshot wounds, people who shouldn't be there, there seems to be a lot of mystery surrounding the LABO explosions and lockdown, and it's one of the things that drew me in. I felt Root Double is about 60% sci-fi and 40% mystery. While it could be seen as a closed circle who-dun-it, it's better to not treat it as such. The mystery is more about circumstances of each character and how they reached LABO, rather than how the dead bodies came about. Everything is well foreshadowed, which contributes to the best part of Root Double: its writing. The other big piece of its excellent writing is its world building (with believable "science" rules), which attributes to the sci-fi nature of this visual novel. While writing, voice acting, art, and music is all excellent, pacing issues prevents it from getting a perfect 10. Many flashbacks at key moments disrupt the flow of the story, and some flashblacks are simply too long, clumped together, and are too similar. Still, Root Double has made its way to my top 5 visual novels in terms of writing, and it comes highly recommended.. Pros : 1 graphic, visual, music, voice acting amazing2. story line twisted 3. full of emotionCons : 1. can be confusing to complete 100%2. need to replay again and again if you make mistake3. ending may not be satisfying depend on your principle

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